Tim Drake (
the_hit_list) wrote2021-08-22 07:55 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Wildest Lands Application
APPLICATION
Player Name/Handle: Marie
Plurk Handle:
seemarierun
Preferred pronouns (optional): She/her (they/them is also acceptable)
Player Status: New Player
Other characters: N/A
Invited by: Korel, also former player at wilderlands
Character Name: Timothy Jackson Drake when he looks in the mirror, surname is Wayne if he wants a favor or a reservation.
Fandom: DC Comics
Character Journal:
the_hit_list
OU, AU, CRAU, Canon OC, or OC? Original universe, specifically the New Earth version of the DC universe.
Canon point: Red Robin 19
Age: 19
PB: None
SETTING BACKGROUND
The DC Universe is a universe where all the sci-fi types and tropes are permitted to exist at once: superheroes, mutants, metahumans, mad scientists, aliens, wizards, teams of caped crusaders. Superheroes are so woven into the landscape that the 12th amendment functions as a sort of 5th amendment to protect the identity of the heroes when they are testifying in court. Their counterpoints, supervillains, exist in all their gimmicky glory and wreak havoc across the world.
All of the real world's places and countries exist, but there are several additional countries in the globe. In addition, there are a number of huge cities that have been added to the US. Metropolis and Gotham, the latter being Tim's hometown, are the biggest.
It should be noted that, while superheroes generally trusted and praised, there is a small segment of the population that mistrusts the amount of power and oversight they have over the population, but even the teen heroes enjoy a greater level of respectability than in other superhero properties.
OC/AU/CRAU REQUIREMENTS N/A
PERSONALITY
Tim is very careful how he's perceived - he's compartmentalized mentally. He's able to suppress his emotions and parts of his personality as needed, and it's increasingly rare to see Tim just being... Tim. He doesn't remember how to be plain old Tim Drake anymore. When he talks to someone, there's a whole other conversation - monologue, really - going on in his head, all of the things he can't say because he doesn't want to reveal himself or his plans or else due to the fact that he's actually an introvert.
Even when he's putting on a show at a press conference or board meeting, Tim is not the over-the-top personality that Bruce Wayne is. Oh sure, he's a friendly, likeable kid. He smiles broadly, and people want to trust him. But he's not fond of attention, and so he usually comes across as nice, but, well... as boring as a cute, rich kid can be. The tabloid press follow him because he's Tim Wayne, not because he's some self-destructive trust fund brat.
If he is in the company of people that he likes, trusts, and has been through a reasonable amount of fire with, they are capable of getting him to drop the veneer. He can relax (a little) and show genuine emotions like sadness and self-doubt.
All of this goes out the window when shit's going down, though. He won't have time for pretense, and he'll slip into Robin's mindset. Robin isn't quite all business (that's Batman). The sense of humor is there, but it's flatter and much more sarcastic. Smiles are few and tight, as if it hurts to pick up the corners of his mouth more than a millimeter. He will be ruthlessly efficient in his movements.
Unlike his external behavior, the inside never changes. Tim is a good person who strives to adhere to the Batman's moral code, even though he admits that the code forces them to basically hamstring themselves in the fight on crime. There are moments when he comes close to doing something despicable on purpose, but he always does the 'right' thing in the end. The word 'right' is in quotes, because, as Tim has aged and grown more experienced, he has started to have trouble seeing the world in black and white, good and bad. His worldview has more shades of gray than a Mac IIe, but he has enough self awareness to know that he's skirting the fine line between hero and vigilante. The best and most recent example of this is the intricate plot he came up with that basically lead to Captain Boomerang (the man who killed his father) nearly being killed by Mr. Freeze. Even though Tim had calculated the hundreds of ways Boomerang could have avoided this, knew that it was the direct result of dozens of decisions Boomerang had made, and thought that it was not his fault, he couldn't let it happen in the end.
Tim is loyal and has an astonishing sense of duty. Tim campaigned to be Robin as a youth because he felt that Batman "needed" Robin, needed someone to look out for and protect on the job so that he didn't get too reckless. The world needs Batman, and Batman needs a Robin, so he could be Robin. And he got the tights, because he doesn't quit.
He's suffered a lot of loss. His parents were murdered in two separate incidents. His girlfriend and two of his friends were killed, and then his hero/partner/adopted father Bruce Wayne (Ok, they came back, but not until he had dealt with it for over a year).
But saying that the deaths haven't affected him would be untrue. He's never truly taken the time to heal from any of the deaths; his grief occasionally manifests as a silent, behind-closed-doors breakdown or lashing out angrily at whatever friend is a convenient target for an argument. He tends to replace people with far-fetched crusades that will "fix" it (like cloning Conner, when he died, or believing Bruce to still be alive).
He's tempted at times to go what he considers "the Batman route" and emotionally cut himself off from the rest of the world. He hasn't completely; it's just that Tim is has such a logical mind that he can detach himself from an emotional problem and put it aside temporarily, bury it behind plans for his next step. He's very good at compartmentalizing his life, and, while he doesn't want to have a life devoid of attachments, he has only a tight inner circle of friends left - and all are superheroes or aware of his role of Red Robin. They're not above being shut out if he thinks it will spare them or him pain or that they're too much of a distraction from [X] purpose. He doesn't have time for a normal social life, and, when he tries to partake in uncontrived social activities, it's always very awkward.
Contributing to this awkwardness is his sneakiness. Tim's a terrible liar, in that he's an extremely good liar who lies whenever it suits his needs and to anyone. It doesn't always work in his favor because, no matter how solid a lie is, there's always a chance that the future falls into the place in such a way that the truth comes out.
CANON POWERS N/A
POWER SELECTION
POWER TYPE
Magic
FREEBIE POWERS
N/A
GAME POWERS
Monk Archetype
Touch of grace
“You take onto yourself the suffering of your ally”. Through touch, a status effect or the pain of a wound is transferred to Tim and will persist for its full duration. Normal clothing doesn’t inhibit the effect, although armor and enchanted materials do. Tim must be intent on what is affecting the other person to activate the spell, with concern. In other words, he must want to help them. Accidental touch or touching him while he is asleep or unconscious will not trigger the effect.
Walk It Off, Son (Minor healing aura)
Aura effecting Tim and up to 2 others within a 10 foot range. This isn’t a heavy heal by any means; it’s meant to be somewhat equivalent to what Tim could provide if he had a fully stocked bat-belt at all times.
If used on someone with a critical injury (such as a stab wound that pierces an organ), it will stabilize them so their condition doesn’t continue to deteriorate (no further blood loss or damage from the poison, etc).
A less significant injury will be as if it was field-treated 24 hours prior. For example, such as stab wound to the arm, will staunch the blood and tighten the wound as if it was stitched 24 hours prior - stable but will require further healing or risk being reopened. A broken bone will see a reduction in pain and swelling as if they’ve been given NSAIDS, but it will still need to be set and splinted (and should hopefully be set first).
A cut that doesn’t go into muscle or a bruise will be advanced 48 hours in the natural healing cycle. Someone who isn’t injured will just feel revived, like having an ice cold drink on a hot, sweltering day.
Tim will glow bright white, like a blue canary in the outlet by the light switch, while the effect lasts. Those affected will glow more faintly.
Holy Batarangs Batman (Holy magic missile)
Instantaneous spell creating 3 glowing Batarangs. They can be thrown and will hit living non-evil targets causing minor damage comparable to a regular batarang (behaving as a standard thrown weapon). If the target is evil, it hits as holy damage. They are thrown rather than magically directed and will endure for 15 minutes.
ABILITIES
Physical strength/flexibility/agility/reflexes:
None of these can be described as super human, but peak conditioning for his size is accurate. For instance, as far as physical strength goes, he's able to catch his falling weight after firing a grappling gun and then make a controlled swing through Gotham, landing right where he means to. That takes incredible arm & core strength, not to mention coordination. Free climbing in his spare time helps (what spare time?).
Martial arts/Weapons/Gymnastic ability:
Tim's been learning how to fight since he was in grade school. He's been taught in hand-to-hand combat by Batman, Nightwing, Barbara Gordan and Shiva (the last is one of DC's predominant martial artists, who also taught him how to use his trademark bo). He's proficient in thrown weapons with excellent accuracy. He has been shown using a sword. He's often shown training on the pommel horse, parallel bars, and rings, presumably for strength, agility, and balance.
Hacking/Technology Skill:
Tim's computer skills are incredible, but probably entirely immaterial to the game.
Stealth/Tracking/Deceit:
As far as stealth is considered, if Tim was a heavy-footed mouth-breather, he wouldn't be Robin. He moves quickly and quietly - almost silently in a cityscape. He knows the value of surprise and will not start a confrontation by wandering up face-to-face - he's going to be trying to avoid any confrontation, with perhaps the exception of breaking up a fight already in progress. He's followed criminals all over Gotham and Bludhaven without being made. He'll be in the shallow shadows, looking for air ducts to crawl through. Examples of this abound, but perhaps the best one is when he snuck three other grounded Titans out of the Titan Tower without alerting four senior members AND without setting off the security system.
Tim's a master of disguise, but his make-up/wigs/fake voices have fooled most of his friends. It will be less effective without the supplies for physical appearance changes. He's quite the liar, as well, and easily lies to everyone in his life, when he thinks he needs to.
Intelligence/Detective skills:
As if being a computer expert wasn't enough, Tim's just plain smart on top of that. He's literally a genius. He has a logical mind and a good sense of strategy. He can dissect a fight while he's in it. He met the same villain twice within a few issues. The first time he met him, the chase & fight took hours and left Tim wounded. The second time? From initial sighting to calling the cops to pick him up took 9 minutes, because Tim had gone over what had happened again and again until he knew what he needed and what he needed to do to take him down as quickly as possible.
He's a natural detective - he is one of the few in DC to have deduced the identity of Batman, and he did it when he was nine. Bruce has told Alfred that Tim is already smarter than he is.
Other pluses:
Tim has learned to get by on precious little sleep.
He's got a very high pain tolerance and has fought through injuries such as getting stabbed through the arm with an arrow.
I sincerely doubt Bruce has let him get to this age without basic survival skills like building a fire and finding shelter, because you never know when you're going to be in the middle of the woods of Oregon looking for fake aliens with Ollie and Kyle.
SETTING/SUITABILITY
N/A Between his conditioning and training, Tim will be able to defend himself, and the DC lyfe makes this insanity seem like just another day.
SAMPLES
You only have to do 1 sample and it's your choice whether it's log or network, prose or actionspam.
Both a network and log prompt are below so you have a choice but you only have to complete one (or use one of the other options in its place.)
Prose Sample
TDM thread
ADDITIONAL INFO
Tim will have a magnesium alloy bo staff that can be collapsed and a batbelt with carved wood representations of batarangs, a grappling hook, and various communicators. Smoke and gas pellets have been approximated with marbles. Antiseptic spray is now a flask of sketchy alcohol. The only things that aren’t messed with are his lockpicking tools.
Player Name/Handle: Marie
Plurk Handle:
Preferred pronouns (optional): She/her (they/them is also acceptable)
Player Status: New Player
Other characters: N/A
Invited by: Korel, also former player at wilderlands
Character Name: Timothy Jackson Drake when he looks in the mirror, surname is Wayne if he wants a favor or a reservation.
Fandom: DC Comics
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OU, AU, CRAU, Canon OC, or OC? Original universe, specifically the New Earth version of the DC universe.
Canon point: Red Robin 19
Age: 19
PB: None
SETTING BACKGROUND
The DC Universe is a universe where all the sci-fi types and tropes are permitted to exist at once: superheroes, mutants, metahumans, mad scientists, aliens, wizards, teams of caped crusaders. Superheroes are so woven into the landscape that the 12th amendment functions as a sort of 5th amendment to protect the identity of the heroes when they are testifying in court. Their counterpoints, supervillains, exist in all their gimmicky glory and wreak havoc across the world.
All of the real world's places and countries exist, but there are several additional countries in the globe. In addition, there are a number of huge cities that have been added to the US. Metropolis and Gotham, the latter being Tim's hometown, are the biggest.
It should be noted that, while superheroes generally trusted and praised, there is a small segment of the population that mistrusts the amount of power and oversight they have over the population, but even the teen heroes enjoy a greater level of respectability than in other superhero properties.
OC/AU/CRAU REQUIREMENTS N/A
PERSONALITY
Tim is very careful how he's perceived - he's compartmentalized mentally. He's able to suppress his emotions and parts of his personality as needed, and it's increasingly rare to see Tim just being... Tim. He doesn't remember how to be plain old Tim Drake anymore. When he talks to someone, there's a whole other conversation - monologue, really - going on in his head, all of the things he can't say because he doesn't want to reveal himself or his plans or else due to the fact that he's actually an introvert.
Even when he's putting on a show at a press conference or board meeting, Tim is not the over-the-top personality that Bruce Wayne is. Oh sure, he's a friendly, likeable kid. He smiles broadly, and people want to trust him. But he's not fond of attention, and so he usually comes across as nice, but, well... as boring as a cute, rich kid can be. The tabloid press follow him because he's Tim Wayne, not because he's some self-destructive trust fund brat.
If he is in the company of people that he likes, trusts, and has been through a reasonable amount of fire with, they are capable of getting him to drop the veneer. He can relax (a little) and show genuine emotions like sadness and self-doubt.
All of this goes out the window when shit's going down, though. He won't have time for pretense, and he'll slip into Robin's mindset. Robin isn't quite all business (that's Batman). The sense of humor is there, but it's flatter and much more sarcastic. Smiles are few and tight, as if it hurts to pick up the corners of his mouth more than a millimeter. He will be ruthlessly efficient in his movements.
Unlike his external behavior, the inside never changes. Tim is a good person who strives to adhere to the Batman's moral code, even though he admits that the code forces them to basically hamstring themselves in the fight on crime. There are moments when he comes close to doing something despicable on purpose, but he always does the 'right' thing in the end. The word 'right' is in quotes, because, as Tim has aged and grown more experienced, he has started to have trouble seeing the world in black and white, good and bad. His worldview has more shades of gray than a Mac IIe, but he has enough self awareness to know that he's skirting the fine line between hero and vigilante. The best and most recent example of this is the intricate plot he came up with that basically lead to Captain Boomerang (the man who killed his father) nearly being killed by Mr. Freeze. Even though Tim had calculated the hundreds of ways Boomerang could have avoided this, knew that it was the direct result of dozens of decisions Boomerang had made, and thought that it was not his fault, he couldn't let it happen in the end.
Tim is loyal and has an astonishing sense of duty. Tim campaigned to be Robin as a youth because he felt that Batman "needed" Robin, needed someone to look out for and protect on the job so that he didn't get too reckless. The world needs Batman, and Batman needs a Robin, so he could be Robin. And he got the tights, because he doesn't quit.
He's suffered a lot of loss. His parents were murdered in two separate incidents. His girlfriend and two of his friends were killed, and then his hero/partner/adopted father Bruce Wayne (Ok, they came back, but not until he had dealt with it for over a year).
But saying that the deaths haven't affected him would be untrue. He's never truly taken the time to heal from any of the deaths; his grief occasionally manifests as a silent, behind-closed-doors breakdown or lashing out angrily at whatever friend is a convenient target for an argument. He tends to replace people with far-fetched crusades that will "fix" it (like cloning Conner, when he died, or believing Bruce to still be alive).
He's tempted at times to go what he considers "the Batman route" and emotionally cut himself off from the rest of the world. He hasn't completely; it's just that Tim is has such a logical mind that he can detach himself from an emotional problem and put it aside temporarily, bury it behind plans for his next step. He's very good at compartmentalizing his life, and, while he doesn't want to have a life devoid of attachments, he has only a tight inner circle of friends left - and all are superheroes or aware of his role of Red Robin. They're not above being shut out if he thinks it will spare them or him pain or that they're too much of a distraction from [X] purpose. He doesn't have time for a normal social life, and, when he tries to partake in uncontrived social activities, it's always very awkward.
Contributing to this awkwardness is his sneakiness. Tim's a terrible liar, in that he's an extremely good liar who lies whenever it suits his needs and to anyone. It doesn't always work in his favor because, no matter how solid a lie is, there's always a chance that the future falls into the place in such a way that the truth comes out.
CANON POWERS N/A
POWER SELECTION
POWER TYPE
Magic
FREEBIE POWERS
N/A
GAME POWERS
Monk Archetype
Touch of grace
“You take onto yourself the suffering of your ally”. Through touch, a status effect or the pain of a wound is transferred to Tim and will persist for its full duration. Normal clothing doesn’t inhibit the effect, although armor and enchanted materials do. Tim must be intent on what is affecting the other person to activate the spell, with concern. In other words, he must want to help them. Accidental touch or touching him while he is asleep or unconscious will not trigger the effect.
Walk It Off, Son (Minor healing aura)
Aura effecting Tim and up to 2 others within a 10 foot range. This isn’t a heavy heal by any means; it’s meant to be somewhat equivalent to what Tim could provide if he had a fully stocked bat-belt at all times.
If used on someone with a critical injury (such as a stab wound that pierces an organ), it will stabilize them so their condition doesn’t continue to deteriorate (no further blood loss or damage from the poison, etc).
A less significant injury will be as if it was field-treated 24 hours prior. For example, such as stab wound to the arm, will staunch the blood and tighten the wound as if it was stitched 24 hours prior - stable but will require further healing or risk being reopened. A broken bone will see a reduction in pain and swelling as if they’ve been given NSAIDS, but it will still need to be set and splinted (and should hopefully be set first).
A cut that doesn’t go into muscle or a bruise will be advanced 48 hours in the natural healing cycle. Someone who isn’t injured will just feel revived, like having an ice cold drink on a hot, sweltering day.
Tim will glow bright white, like a blue canary in the outlet by the light switch, while the effect lasts. Those affected will glow more faintly.
Holy Batarangs Batman (Holy magic missile)
Instantaneous spell creating 3 glowing Batarangs. They can be thrown and will hit living non-evil targets causing minor damage comparable to a regular batarang (behaving as a standard thrown weapon). If the target is evil, it hits as holy damage. They are thrown rather than magically directed and will endure for 15 minutes.
ABILITIES
Physical strength/flexibility/agility/reflexes:
None of these can be described as super human, but peak conditioning for his size is accurate. For instance, as far as physical strength goes, he's able to catch his falling weight after firing a grappling gun and then make a controlled swing through Gotham, landing right where he means to. That takes incredible arm & core strength, not to mention coordination. Free climbing in his spare time helps (what spare time?).
Martial arts/Weapons/Gymnastic ability:
Tim's been learning how to fight since he was in grade school. He's been taught in hand-to-hand combat by Batman, Nightwing, Barbara Gordan and Shiva (the last is one of DC's predominant martial artists, who also taught him how to use his trademark bo). He's proficient in thrown weapons with excellent accuracy. He has been shown using a sword. He's often shown training on the pommel horse, parallel bars, and rings, presumably for strength, agility, and balance.
Hacking/Technology Skill:
Tim's computer skills are incredible, but probably entirely immaterial to the game.
Stealth/Tracking/Deceit:
As far as stealth is considered, if Tim was a heavy-footed mouth-breather, he wouldn't be Robin. He moves quickly and quietly - almost silently in a cityscape. He knows the value of surprise and will not start a confrontation by wandering up face-to-face - he's going to be trying to avoid any confrontation, with perhaps the exception of breaking up a fight already in progress. He's followed criminals all over Gotham and Bludhaven without being made. He'll be in the shallow shadows, looking for air ducts to crawl through. Examples of this abound, but perhaps the best one is when he snuck three other grounded Titans out of the Titan Tower without alerting four senior members AND without setting off the security system.
Tim's a master of disguise, but his make-up/wigs/fake voices have fooled most of his friends. It will be less effective without the supplies for physical appearance changes. He's quite the liar, as well, and easily lies to everyone in his life, when he thinks he needs to.
Intelligence/Detective skills:
As if being a computer expert wasn't enough, Tim's just plain smart on top of that. He's literally a genius. He has a logical mind and a good sense of strategy. He can dissect a fight while he's in it. He met the same villain twice within a few issues. The first time he met him, the chase & fight took hours and left Tim wounded. The second time? From initial sighting to calling the cops to pick him up took 9 minutes, because Tim had gone over what had happened again and again until he knew what he needed and what he needed to do to take him down as quickly as possible.
He's a natural detective - he is one of the few in DC to have deduced the identity of Batman, and he did it when he was nine. Bruce has told Alfred that Tim is already smarter than he is.
Other pluses:
Tim has learned to get by on precious little sleep.
He's got a very high pain tolerance and has fought through injuries such as getting stabbed through the arm with an arrow.
I sincerely doubt Bruce has let him get to this age without basic survival skills like building a fire and finding shelter, because you never know when you're going to be in the middle of the woods of Oregon looking for fake aliens with Ollie and Kyle.
SETTING/SUITABILITY
N/A Between his conditioning and training, Tim will be able to defend himself, and the DC lyfe makes this insanity seem like just another day.
SAMPLES
You only have to do 1 sample and it's your choice whether it's log or network, prose or actionspam.
Both a network and log prompt are below so you have a choice but you only have to complete one (or use one of the other options in its place.)
Prose Sample
TDM thread
ADDITIONAL INFO
Tim will have a magnesium alloy bo staff that can be collapsed and a batbelt with carved wood representations of batarangs, a grappling hook, and various communicators. Smoke and gas pellets have been approximated with marbles. Antiseptic spray is now a flask of sketchy alcohol. The only things that aren’t messed with are his lockpicking tools.